Anime Mecha Suit Go In From The Back Anime Mech Suit Go In From The Back

Anime Mecha Suit Go In From The Back Anime Mech Suit Go In From The Back

Scientific ideas of robot controlled past human force

Mecha
Osaka Auto Messe 2019 (94) - MUGEN SHIN-GAN.jpg

A mecha made by Mugen Motorsports at the Osaka Auto Messe (2019)

The term mecha (Japanese: メカ, Hepburn: meka ) may refer to both scientific ideas and science-fiction genres that center on giant robots or machines (mechs) controlled past people. Mechas are typically depicted as humanoid walking vehicles. The term was first used in Japanese: 'mecha', later shortening the English loanword 'machinery' ( メカニズム , mekanizumu ) or 'mechanical' ( メカニカル , mekanikaru ), but the meaning in Japanese is more inclusive, and 'robot' ( ロボット , robotto ) or 'behemothic robot' is the narrower term.

These machines vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance and size—bigger than a man. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples institute in Japanese anime and manga. The term may likewise refer to real world piloted humanoid or not-humanoid robotic platforms, either currently in existence or all the same on the cartoon board (i.e. at the planning or design stage). Alternatively, in the original Japanese context of the word, "mecha" may refer to mobile mechanism/vehicles (including aircraft) in general, manned or otherwise.

Characteristics [edit]

'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese, mecha encompasses all mechanical objects, including cars, guns, computers, and other devices, and 'robot' or 'giant robot' is used to distinguish limbed vehicles from other mechanical devices.[ citation needed ] Exterior of this usage, it has become associated with big humanoid machines with limbs or other biological characteristics. Mechas differ from robots in that they are piloted from a cockpit, typically located in the chest or head of the mech.[one]

While the distinction is often hazy, mecha typically does not refer to form-fitting powered armor such as Iron Man's accommodate. They are commonly much larger than the wearer, like Fe Human's enemy the Iron Monger, or the mobile suits depicted in the Gundam franchise.

In most cases, mecha are depicted as fighting machines, whose entreatment comes from the combination of potent weaponry with a more stylish combat technique than a mere vehicle. Often, they are the principal means of gainsay, with conflicts sometimes existence decided through gladiatorial matches. Other works represent mecha as ane component of an integrated military force, supported by and fighting alongside tanks, fighter aircraft, and infantry, functioning every bit a mechanical cavalry. The applications often highlight the theoretical usefulness of such a device, combining a tank's resilience and firepower with infantry's ability to cross unstable terrain and a loftier degree of customization. In some continuities, special scenarios are synthetic to make mecha more viable than electric current-24-hour interval status. For example, in Gundam the fictional Minovsky particle inhibits the utilize of radar, making long-range ballistic strikes impractical, thus favouring relatively close-range warfare of Mobile Suits.[ citation needed ]

Nevertheless, some stories, such as the manga/anime franchise Patlabor and the American wargame BattleTech universe, also encompass mecha used for civilian purposes, such as heavy structure piece of work, police functions, or firefighting. Mecha also have roles equally transporters, recreation, avant-garde hazmat suits, and other inquiry and development applications.

Mecha accept been used in fantasy settings, for example in the anime series Aura Battler Dunbine, The Vision of Escaflowne, Panzer Earth Galient, and Maze. In those cases, the mecha designs are commonly based on some alternative or "lost" science-fiction engineering from ancient times. In case of anime series Zoids, the machines resemble dinosaurs and animals, and have been shown to evolve from native metallic organisms.[ citation needed ]

A chicken walker is a fictional type of bipedal robot or mecha, distinguished by its rear-facing knee joint. This blazon of joint resembles a bird'southward legs, hence the proper name.[2] However, birds actually have forward-facing knees; they are digitigrade, and what virtually call the "knee" is actually the talocrural joint.[3]

Early history [edit]

The 1868 Edward S. Ellis novel The Steam Man of the Prairies featured a steam-powered, back-piloted, mechanical man. The 1880 Jules Verne novel The Steam House (La Maison à Vapeur) featured a steam-powered, piloted, mechanical elephant. I of the starting time appearances of such machines in modernistic literature was the tripod (or "fighting-machine", as they are known in the novel) of H. G. Wells' famous The War of the Worlds (1897). The novel does not comprise a fully detailed description of the tripods' mode of locomotion, merely it is hinted at: "Can you lot imagine a milking stool tilted and bowled violently forth the ground? That was the impression those instant flashes gave. But instead of a milking stool, imagine it a not bad trunk of machinery on a tripod stand up."

Ōgon Bat, a kamishibai that debuted in 1931 (later adapted into an anime in 1967), featured the first piloted humanoid giant robot, Dai Ningen Tanku ( 大人間タンク ),[iv] just as an enemy rather than a protagonist. In 1934, Gajo Sakamoto launched Tank Tankuro ( タンクタンクロー ) on a metal animal that becomes a battle machine.[5]

The first humanoid giant robot piloted past the protagonist appeared in the manga Atomic Power Android ( 原子力人造人間 , Genshi Ryoku Jinzō Ningen ) in 1948.[six] The manga and anime Tetsujin 28-Go, introduced in 1956, featured a robot, Tetsujin, that was controlled externally by an operator by remote control. The manga and anime Astro Male child, introduced in 1952, with its humanoid robot protagonist, was a key influence on the development of the giant robot genre in Japan. The first anime featuring a giant mecha being piloted by the protagonist from inside a cockpit was the Super Robot show Mazinger Z, written by Get Nagai and introduced in 1972.[7] Mazinger Z introduced the notion of mecha as pilotable war machines, rather than remote-controlled robots. Nagai afterward introduced the concept of 'combination' ( gattai ( 合体 )), where several units slot together to form a super robot, with Getter Robo (1974 debut).[8]

An early use of mech-like machines outside Nippon is found in "The Invisible Empire", a Federal Men'due south story arc by Jerry Siegel and Joe Shuster (serialized 1936 in New Comics #8–10).[9] Other examples include the Mexican comic Invictus Leonel Guillermo Prieto e Victaleno León, by Brazilian comic Audaz, o demolidor, past Álvaro "Aruom" Moura and Messias de Mello (1938–1949), inspired by Invictus, created for the supplement A Gazetinha from the newspaper A Gazeta,[10] Kimball Kinnison'south battle suit in Eastward. E. "Medico" Smith'south Lensman novel Galactic Patrol (1950),[11] the French animated picture show The King and the Mockingbird (first released 1952),[12] and Robert Heinlein's waldo in his 1942 short story, "Waldo" and the Mobile Infantry battle suits in Robert Heinlein's Starship Troopers (1958).[11]

A transforming mech can transform betwixt a standard vehicle (such as a fighter plane or transport truck) and a fighting mecha robot. This concept of transforming mecha was pioneered past Japanese mecha designer Shōji Kawamori in the early 1980s, when he created the Diaclone toy line in 1980 so the Macross anime franchise in 1982. In N America, the Macross franchise was adapted into the Robotech franchise in 1985, and and then the Diaclone toy line was adapted into the Transformers franchise in 1986. Some of Kawamori's virtually iconic transforming mecha designs include the VF-1 Valkyrie from the Macross and Robotech franchises, and Optimus Prime (called Convoy in Japan) from the Transformers and Diaclone franchises.[13] [14]

Genres [edit]

Anime and manga [edit]

In Japan, "robot anime" (known as "mecha anime" outside Japan) is one of the oldest genres in anime.[15] Robot anime is often tied in with toy manufacturers. Big franchises such as Gundam, Macross, Transformers, and Zoids have hundreds of different model kits.

The size of mecha can vary according to the story and concepts involved. Some of them may not be considerably taller than a tank (Armored Trooper Votoms, Megazone 23, Code Geass), some may be a few stories tall (Gundam, Escaflowne, Bismark, Gurren Lagann), others can exist every bit tall as a skyscraper (Space Delinquent Ideon, Genesis of Aquarion, Neon Genesis Evangelion), some are big enough to contain an entire urban center (Macross), some the size of a planet (Diebuster), galaxies (Getter Robo, Tengen Toppa Gurren Lagann), or fifty-fifty as large equally universes (Tengen Toppa Gurren Lagann: Lagann-hen, Demonbane, Transformers: Alternity).

The first giant robots seen were in the 1948 manga Atomic Power Android ( 原子力人造人間 , Genshiryoku Jinzō Ningen ) [half-dozen] and Mitsuteru Yokoyama's 1956 manga Tetsujin 28-go. All the same, it wasn't until the advent of Become Nagai'south Mazinger Z that the genre was established. Mazinger Z innovated by adding the inclusion of futuristic weapons, and the concept of being able to airplane pilot from a cockpit[seven] (rather than via remote control, in the case of Tetsujin). According to Go Nagai:

I wanted to create something different, and I thought it would be interesting to accept a robot that y'all could drive, like a car. [seven]

Mazinger Z featured giant robots that were "piloted past means of a small flying car and command center that docked within the head."[7] It was likewise a pioneer in die-cast metal toys such as the Chogokin series in Nippon and the Shogun Warriors in the U.S., that were (and nevertheless are) very popular with children and collectors.

Robot/mecha anime and manga differ vastly in storytelling and blitheness quality from title to title, and content ranges from children's shows to ones intended for an older teen or adult audience.

Some of the first mecha featured in manga and anime were super robots. The super robot genre features superhero-like giant robots that are frequently one-of-a-kind and the product of an ancient civilization, aliens or a mad genius. These robots are usually piloted by Japanese teenagers via vocalism command or neural uplink, and are often powered by mystical or exotic free energy sources.[sixteen]

The afterwards real robot genre features robots that do not have mythical superpowers, just rather use largely conventional, admitting futuristic weapons and power sources, and are often mass-produced on a large scale for use in wars.[16] The existent robot genre too tends to feature more complex characters with moral conflicts and personal problems.[17] The genre is therefore aimed primarily at young adults instead of children.[18] Mobile Suit Gundam (1979) is largely considered the beginning series to introduce the existent robot concept and, along with The Super Dimension Fortress Macross (1982), would class the basis of what people would later phone call real robot anime.[19]

Some robot mecha are capable of transformation (Macross and Zeta Gundam) or combining to form fifty-fifty bigger ones (Animal Male monarch GoLion and Tengen Toppa Gurren Lagann), the latter called 'combination'. Become Nagai is oftentimes credited with inventing this in 1974 with Getter Robo.

Not all mecha need to exist completely mechanical. Some have biological components with which to interface with their pilots, and some are partially biological themselves, such equally in Neon Genesis Evangelion, Eureka Seven, and Zoids. Attack on Titan creator Hajime Isayama draws particular inspiration from the mecha visual novel Muv-Luv with its employ of "pilots" controlling larger humanoid appliance.[20]

Mecha based on anime have seen extreme cultural reception across the earth. The personification of this popularity tin can exist seen as 1:ane-sized Mazinger Z, Tetsujin, and Gundam statues built across the globe.

Flick [edit]

  • In the Godzilla franchise the monster Mechagodzilla created by Toho is an Alien Monster that starting time appeared in the 1974 film Godzilla vs. Mechagodzilla and re-appeared in Godzilla vs. Kong.
  • The Star Wars multimedia franchise features several walker types, such as the world-famous AT-AT and AT-ST.
  • The film Robot Jox is based around gladiatorial combat between giant mecha.
  • In the 1986 film Aliens, Ripley uses a Caterpillar P-5000 Piece of work Loader to fight the alien Queen.
  • Sentinel 2099, a 1995 film, features a 40 pes tall walking tank called a Sentinel unit. They are used to combat an alien race known as the Zisk.
  • In the 1999 film Wild Wild West, Dr. Loveless attempts to use an 8 story tall, steam-powered, walking spider to conquer a mail-Civil War United States.
  • In The Matrix Revolutions, Captain Mifune leads the human defense force of Zion, piloting open-cockpit mecha called APUs, against invading Sentinels.
  • In James Cameron's 2009 film Avatar, mecha called Amplified Mobility Platforms (AMPs) are used every bit instruments of war.
  • In Shane Acker's 2009 animated film nine, giant walking state of war machines called Steel Behemoths were created by the Fabrication Machine to destroy all life on Earth.
  • A heavily weaponized powered exoskeleton that envelops the operator is featured in the 2009 film District 9, and aptly named the Exo-adapt.
  • Guillermo del Toro's 2013 film Pacific Rim focuses on a state of war betwixt humans who pilot massive mechas known equally Jaegers and Kaiju monsters that sally from the Pacific Ocean.
  • In The Amazing Spider-Homo 2, the Rhino uses a one-person mecha arrange that possesses super strength and defense.
  • In the flick Atomic number 26 Man, the Iron Monger, a powered exoskeleton conform operated by Obadiah Stane, is another instance of mecha.
  • In the final scenes of The Lego Movie, the main protagonist Emmet creates a behemothic construction mech made of yellow Lego pieces which he pilots to fight in the terminal battle confronting Lord Business organisation' forces.
  • In Avengers: Age of Ultron Iron Human being uses a mecha named the Hulkbuster to fight the Blob.
  • In the 2001 film AI: Artificial Intelligence by Steven Spielberg, the term mecha refers to an advanced humanoid robot species featured in the film.

Video games [edit]

Strike Suit Zero is a 2013 space gainsay video game featuring mecha designs by Junji Okubo.

Mecha option menu in the roguelike, GearHead RPG.

Mecha are oftentimes featured in reckoner and panel video games. Because of their size and fictional power, mecha are quite popular subjects for games, both tabletop and electronic. They have been featured in video games since the 1980s, particularly in vehicular combat and shooter games, including Sesame Nippon's side-scrolling shooter game Vastar in 1983,[21] various Gundam games such as Mobile Adjust Gundam: Concluding Shooting in 1984 and Z-Gundam: Hot Scramble in 1986,[22] the run and gun shooters Hover Attack in 1984 and Thexder in 1985, and Arsys Software'due south 3D function-playing shooters WiBArm in 1986 and Star Cruiser in 1988. Historically mecha-based games take been more popular in Japan than in other countries.[23]

  • Metal Gear series (1987 – 2018) by Hideo Kojima, includes mecha every bit office of its master premise. The series takes place during the modernistic day and near future, and the prototype nuclear-capable bipedal tanks chosen Metal Gears are a recurring element.
  • A popular archetype of mecha in games is the MechWarrior series (1989 – 2021) of video games, which takes place in the Battletech universe.
  • Intelligent Systems-developed and Nintendo-published games that feature mecha include Battle Clash (1992) and Metal Gainsay: Falcon'south Revenge (1993), a unmarried-role player mecha-themed shooter series with real robot-style. All battles are fought with mechas called Continuing Tanks (ST).
  • Squaresoft-developed games that feature mecha include Front Mission (1995 – 2019), a turn-based tactical serial of games with real robot-way mecha utilized by near time to come military machine forces. Xenogears (1998) besides used mecha, called Gears, as a main aspect of the story, and the series continues the use of mecha with the Monolith Soft-developed Xenoblade Chronicles series (2010 – ).
  • Armored Core (1997 – 2013) is a fast-paced activity mecha series developed by FromSoftware, fix in the afar post apocalyptic futures where mechas called "Armored Core" airplane pilot past mercenaries are the dominant forces on the battlefield. Armored Cadre games take a broad selection in customizations with the first entry in the serial Armored Core (video game) being as one of the early few 3D mecha games that introduced extensive customizations to the mechas in-game.
  • In StarCraft series (1998 – 2017), 2 of the fictional races (Terran and Protoss) extensively employ walkers. In the beginning game of the series, each faction had just one walker: Goliath (Terran) and Dragoon (Protoss). As of the latest release, in multiplayer games, Terrans accept 4 different walkers (Viking, Thor, Hellbat, and Widow Mine,) while Protoss have three (Colossus, Stalker, and Immortal.) On the whole in that location are 18 dissimilar Terran walkers and 21 Protoss walkers beyond the unabridged franchise.
  • The Monolith Productions game Shogo: Mobile Armor Sectionalization (1998) blended mecha gameplay with that of traditional first-person shooter games.[24]
  • Heavy Gear 2 (1999) offers a complex withal semi-realistic control arrangement for its mecha in both terrain and outer infinite warfare.
  • In Zone of the Enders (2001 – 2012) by Hideo Kojima, existent robots called LEVs exist aslope a more super robot-like mecha type known as the Orbital Frame.
  • In Battlefield 2142 (2006), mecha fight alongside conventional military units such equally infantry, tanks, gunships, and APCs in the Eu'due south and Pan-Asian Coalition's military forces.
  • In Supreme Commander (2007), all 3 factions utilize mechs, be they tanks, gunships, or true mechs. The actor's Armored Command Unit is one such mech.
  • The Command & Conquer: Tiberian serial franchise (1995 – 2012) features many mechanized walker units. In the final video game of this serial, Command & Conquer 4, walkers take gained such predominance that even command centers walk. (In the prior games, they were stationary buildings.) Titan, Wolverine, and Juggernaut are three of such units that have appeared in iv Control & Conquer titles.
  • League of Legends (2009), developed by Riot Games, include mecha equally part of champion skins, designed as super robots (Mecha Malphite, Mecha Kha Zix, Mecha Aatrox, Mecha Zero Sion, etc.).
  • Hawken (2012) is an online first person shooter in which pilots can cull from a variety of bipedal mechas, each having an intended specialization, to engage in free-for-all or team-based gainsay. Mechas have special abilities related to their role that, when activated, broaden their weapon cooling, damage, defense, accuracy, mobility, stealth, or other feature to provide a temporary advantage.
  • War Thunder (2012) during an April Fools event, players were able to control Mecha tanks that consisted of multiple tank turrets and other parts afterward destroying a certain number of vehicles in a boxing.
  • In Titanfall (2014) and Titanfall 2 (2016) from Respawn Entertainment, mechas are heavily involved inside gameplay and the story.[25]
  • In State of war Robots (2014) from Russian programmer Pixonic, players only can control mechas to fight each other in a 6v6 battlefield.
  • In Heroes of the Tempest (2015), adult past Blizzard Entertainment, players tin can take command of the giant mecha, chosen "Triglav Protector", as a reward for winning objective on Volskaya Foundry battleground. The mecha is co-piloted past two different players, the first serving as a pilot, and the 2d serving equally a gunner. Each player is given command to a different set of unique abilities.[26] In January 2018 and June 2019, Blizzard created two "MechaStorm" events for Heroes of the Storm, featuring multiple mecha skins for a number of heroes, as well as other items for the Collection.[27] [28] A MechaStorm "anime video trailer" was also released, heavily inspired by series such as Mobile Suit Gundam, and Neon Genesis Evangelion.
  • Overwatch (2016), team shooter from Blizzard Entertainment, includes D.Va, a tank hero who pilots a mecha. Stylized as MEKA (Mobile Exo-Force of the Korean Army), D.Va's mecha provides her principal hero abilities as well as existence a commuter of her backstory in the game's lore.[29] Wrecking Brawl is a tank-class quadrupedal mecha robot driven past a genetically engineered hamster named Hammond. The mecha is armed with automatic assault weapons known as the "quad cannons", and can be transformed into a high-speed "wrecking ball" equipped with a grappling claw.[30]
  • Kirby: Planet Robobot (2016) features extensive use of mecha suit known every bit the Robobot Armor to solve puzzles and fight enemies. Mecha resembling Kirby with the ability to copy enemy abilities (known equally Modes).
  • Iron Harvest (2020) features many mechs piloted by multiple factions. It is ready in the 1920+ alternate history universe Scythe, created by Jakub Różalski.

Tabletop games [edit]

  • In the tabletop game Warhammer 40,000, the forces use mecha of a diversity of sizes and shapes.
  • Older American Tabletop game Battletech uses hex-maps, miniatures & paper tape sheets that allow players to use mecha in tactical situations and record realistic damage, while add RPG elements when desired.

Books [edit]

  • The Mecha Samurai Empire franchise by Peter Tieryas is about a world where the Japanese Empire rules over the United States of Japan with a variety of different mechas. Many of the pilots are trained at the Berkeley Armed forces University and their primary enemies are the Nazis and their monstrous biomechs.[31]

Real mecha [edit]

At that place are a few real prototypes of mecha-like vehicles. Currently almost all of these are highly specialized or just for concept purpose, and as such may non see mass production. Nearly of these experimental projects were fabricated and first presented in Eastern asia.

  • In 2012, Suidobashi Heavy Industry unveiled their prototype of a driveable mecha, the Kuratas.[32] [33]
  • On December 2016, Korean company Hankook Mirae posted a video featuring a test run of their bi-pedal image mecha METHOD-01, designed past Vitaly Bulgarov.[34]
  • A machine called Land Walker was developed by Sakakibara Kikai with the intention of giving the impression of a bipedal mecha.[35] [36]
  • In 2018, Japanese engineer Masaaki Nagumo from Sakakibara Kikai completed construction of a functional bipedal mecha inspired by the Gundam franchise. The device, standing 8.v meters alpine and weighing most vii tonnes, possesses fully functional arm and leg servos.[37]

In the Western world, there are few examples of mecha, withal, several machines have been constructed by both companies and private figures.

  • In 2006, Timberjack, a subsidiary of John Deere, built a practical hexapod walking harvester.[38]
  • In 2015, Megabots Inc. completed the MKII "Iron Glory" before challenging Kuratas to a duel. In 2017 they completed the MKIII "Eagle Prime number".
  • In 2017, Canadian engineering company, Furrion Exo-Bionics,[39] unveiled Prosthesis: The Anti-Robot,[40] invented past Jonathan Tippett, every bit the company's flagship paradigm mech. It is a 3500 kg, 200 hp, electric powered, four-legged, all-terrain walking mech intended for utilise in competitive sport. It is controlled by the human airplane pilot inside via a full-body exo-skeletal interface. In 2020 it was awarded the Guinness Earth Record equally "the earth'south largest tetrapod exoskeleton".[41]
  • GE Beetle from 1961

See besides [edit]

  • BattleMech
  • Kuratas
  • Megabots Inc.
  • Mobile robot
  • Powered exoskeleton
  • Robot Romance Trilogy
  • Sentry gun
  • Walking vehicle

References [edit]

  1. ^ "Mech (Object) - Giant Bomb". Behemothic Bomb. Archived from the original on 2018-10-03. Retrieved 2018-10-03 .
  2. ^ Slavicsek, Bill (2000). A Guide to the Star Wars Universe: Third Edition . Del Rey and Lucas Books. pp. 14. ISBN0-345-42066-7.
  3. ^ Kochan, Jack (1994). Feet & Legs. Stackpole Books. ISBN0-8117-2515-4.
  4. ^ Dai Ningen Tanku ( 大人間タンク ) ways Giant Ningen Tanku ( 人間タンク ) , Ningen Tanku ( 人間タンク ) is the Japanese title of The Master Mystery(1919), and the Japanese name of the Powered exoskeleton appearing in the film."人間タンク : 奇蹟の人". NDL Digital Collections. Archived from the original on 2018-06-29. Retrieved 2018-06-29 . Information technology was a general Japanese phrase meaning "humanoid tank" also.井上晴樹 (August 2007). 日本ロボット戦争記 1939~1945. ISBN9784757160149. Archived from the original on 2018-07-02. Retrieved 2018-07-02 .
  5. ^ "Preview: Tank Tankuro". The Comics Periodical . Retrieved 2020-12-01 .
  6. ^ a b "原子力人造人間". NDL Digital Collections. Archived from the original on 2018-03-25. Retrieved 2018-03-23 .
  7. ^ a b c d Gilson, Mark (1998). "A Brief History of Japanese Robophilia". Leonardo. 31 (5): 367–369. doi:10.2307/1576597. JSTOR 1576597. S2CID 191411400.
  8. ^ Clements, Jonathan (2017). Anime: A History. Bloomsbury Publishing. pp. 150–one. ISBN978-1-84457-884-9.
  9. ^ Carper, Steve (2019-06-27). Robots in American Popular Culture. McFarland. pp. xi–112. ISBN978-one-4766-3505-seven.
  10. ^ de Rosa, Franco (2019). Prado, Joe; Freitas da Costa, Ivan (eds.). Grande Almanaque dos Super-Heróis Brasileiros (in Portuguese). Brazil: Chiaroscuro Studios. pp. xvi, 127.
  11. ^ a b Sofge, Erik (2010-04-08). "A History of Iron Men: Meridian five Iconic Exoskeletons". Popular Mechanics . Retrieved 2020-12-01 .
  12. ^ Le Roi et l'Oiseau de Paul Grimault (1980) – commentary
  13. ^ Barder, Ollie (December 10, 2015). "Shoji Kawamori, The Creator Hollywood Copies But Never Credits". Forbes . Retrieved 16 April 2020.
  14. ^ Knott, Kylie (27 February 2019). "He created Macross and designed Transformers toys: Japanese anime legend Shoji Kawamori". Due south Cathay Morning Mail service . Retrieved sixteen April 2020.
  15. ^ "Archived re-create". Archived from the original on 2004-05-29. Retrieved 2004-05-29 . {{cite web}}: CS1 maint: archived copy as title (link)
  16. ^ a b Hornyak, Timothy N. (2006). "Chapter 4". Loving the Machine: the Art and Science of Japanese Robots (1st ed.). Tokyo: Kodansha International. pp. 57–70. ISBN4770030126. OCLC 63472559.
  17. ^ Tomino, Yoshiyuki (2012). Mobile Conform Gundam: Awakening, Escalation, Confrontation. Schodt, Frederik L., 1950– (2nd ed.). Berkeley, CA: Stone Span Printing. p. 8. ISBN978-1611720051. OCLC 772711844.
  18. ^ Denison, Rayna (2015). "Chapter 5". Anime: a Disquisitional Introduction. London. ISBN978-1472576767. OCLC 879600213.
  19. ^ 10 commandments of Existent robot, Gundam Watch introduction, Gundam workshop, Format ACG
  20. ^ "【English】âge 20th Anniversary Event "Still Breathing" Live Broadcast". youtube.com. Youtube.
  21. ^ Vastar at the Killer List of Videogames
  22. ^ Savorelli, Carlos (October 6, 2017). "Kidō Senshi Z-Gundam: Hot Scramble". Hardcore Gaming 101. Archived from the original on November 16, 2017. Retrieved November xv, 2017.
  23. ^ "Iron Rain". Next Generation. No. 17. Imagine Media. May 1996. p. 86.
  24. ^ Sabbagh, Michel (December 17, 2015). "Try Upon Effort: Japanese Influences in Western Starting time-Person Shooters" (PDF). Worcester Polytechnic Institute. Archived from the original (PDF) on Jan one, 2016. Retrieved December 29, 2015.
  25. ^ Arts, Electronic (2017-03-22). "Titanfall 2". ea.com. Archived from the original on 2017-07-23. Retrieved 2017-07-20 .
  26. ^ Lee, Sam (2017-09-15). "Heroes of the Storm: Introducing Assail on Volskaya Foundry Battleground". Medium . Retrieved 2019-09-26 .
  27. ^ Lee, Sam (2018-01-16). "Heroes of the Tempest: New MechaStorm Skins and Animation". Medium . Retrieved 2019-09-26 .
  28. ^ Chen, Amy (2019-06-19). "Heroes of the Storm: MechaStorm Ii now live with exciting new quest chain". Daily Esports . Retrieved 2019-09-26 .
  29. ^ "D.Va - Heroes- Overwatch". Archived from the original on May 23, 2016. Retrieved April 1, 2019.
  30. ^ Marshall, Cass (2018-06-28). "Overwatch's next hero is a chubby hamster and I dear it". Polygon . Retrieved 2019-x-22 .
  31. ^ Liptak, Andrew (2018-02-01). "Mecha Samurai Empire imagines that America lost WWII — besides there are behemothic robots". The Verge . Retrieved 2020-12-07 .
  32. ^ "Fe Behemothic: Up close with Kuratas, the $1.4 million, four-ton mech robot".
  33. ^ Hornyak, Tim. "Pilots wanted for giant mech robot Kuratas".
  34. ^ Moon, Mariella (January 1, 2017). "Watch Korea'south mech take its first steps with a pilot on board]". Retrieved November 26, 2020.
  35. ^ "Sakakibara-Kikai website". Sakakibara-Kikai (in Japanese). Sakakibara Machinery Co., Ltd. Archived from the original on December 1, 2017. Retrieved November xix, 2017.
  36. ^ kiyomasa (April 7, 2006). "LAND WALKER -Japanese Robot suit-". YouTube. Archived from the original on December 4, 2017. Retrieved November nineteen, 2017.
  37. ^ "Japanese engineer builds giant robot to realise 'Gundam' dream". Straits Times. Apr 13, 2018. Archived from the original on April 14, 2018. Retrieved April fourteen, 2018.
  38. ^ beej69 (October 17, 2006). "Timberjack Walking Machine". YouTube. Archived from the original on December 22, 2017. Retrieved November 15, 2017.
  39. ^ "Exo-Bionics | Human skill meets advanced engineering". furrion-global.
  40. ^ "Prosthesis – The Anti-Robot".
  41. ^ "Largest tetrapod exoskeleton". Guinness World Records.

External links [edit]

  • Mecha Anime HQ: Extensive coverage on Gundams and other mecha.
  • Mecha Co.
  • Japanese Animation Guide: The History of Robot Anime

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